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Hoth: Frozen Valley

Добавил: The DSystem
2008-11-16 23:11:00
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mentioned in my previous review, which is nice. I also noticed that there were more rocks and objects, and the terrain was more varied. The AI did have trouble running into some of the rocks; the author must have missed them when putting barriers on the objects. The Command Posts have been moved a little bit, so it's not just a battle between the two front CPs. The most important change, in my opinion, was the addition of speederbikes and Taun Tauns. They make it [i]so[/i] much easier to navigate such a large map. Plus, the AI are pretty smart with them, using them to get at your rear CPs. This really helps move gameplay around the map more. I only have a couple of complaints off the top of my head. Firstly, why do the droids start off Republic speederbikes? Shouldn't they have STAPs? Also, since the Republic has Taun Tauns, which don't have weapons, it's not a fair match-up, combat-wise. Another thing I'd like to mention is the loadscreen. It doesn't reflect the map in it's current state. Lastly, the area around the Rebel transport is has no terrain height variation. It's out of the way of any combat or gameplay, but it could still use a bit of touching up. That's about it. A nice improvement on the author's part. Download away if it looks interesting. -Xavious
This is version 2.0 of Commander_Jaspo's Hoth: Frozen Valley Map. This version makes a rather large advance gameplay-wise, with only a few changes. The author removed the squiggly texture I
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hoth_frozen_valley_2.0.zip
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