playable. There's only 2 spawn points, and neither of them are capturable. The CIS/ Rebels starts in a "town" of sorts, while the Republic/ Empire starts in what I assume are prison cells. The first problem I noticed was that the author neglected to change the max height in the Clone Wars era. The first time I spawned, I literally couldn't get out because I couldn't jump high enough. I had to respawn and hope I spawned in a cell where I could actually get out. Though I found that it really wasn't worth it to escape my cell; all of the AI were stuck on stairs, buildings, and whatever else they could find. The two teams never interacted because they couldn't reach each other. Yet the author claims: [quote]This map is surprisingly fun with bots[/quote] Lies! The map is not fun to play with bots. Unless you like shooting dozens of bots stuck on walls or in pits. I don't have much more to say about the map. Like the author's previous work, this map does little to set itself apart from other maps. The sky is still default and the terrain is still jagged and the buildings are still poorly placed with lots of z-fighting. The ground texture was changed, but to be honest (and I never thought I'd say this) I would have preferred the default ground texture over the one the author chose. That is all. Download if you so desire. -Xavious
This is DiurnalDarthDarkDude's second map submitted today. This one is a prison break map, which while an interesting concept, has poor execution to the point where it almost isn't
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