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Battle on Ord Mantell

Добавил: The DSystem
2008-11-12 23:11:00
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think we've seen made for Battlefront 2 yet. The environment of the map slightly resembles Raxus Prime in some parts, but with much less junk. The other main area was more Yavin-ish, with trees and grass. The map isn't [i]entirely[/i] exterior, however; there's also a Hoth-esque tunnel and a Yavin ruins tunnel. And some narrow bridges over foggy chasms. What I liked about this map was how no two areas were the same. You never know what you'll find around the next corner or over the next hill. The only complaint I have about the environment is the default Yavin grass texture. In my opinion, it's way too bright green and just plain ugly. But meh, can't say it really detracted from the map much. Sadly, while I loved the appearance of Ord Mantell, I can't say the same about the gameplay. It's a big map, and there's a lot of Command Posts. But not enough units. I encountered a severe lack of combat while exploring the map. Most of the time, CPs are left unguarded because all the bots are off capturing [i]other[/i] CPs, making the goal of the map simply to run in circles, capturing and recapturing your positions. There's some vehicles, but they didn't aid the gameplay very much. All in all, an fairly average map. It's not good, but it's not bad. The author needs to take into consideration the size of the map in ratio to the number of units. Usually, I'd say shoot for a smaller sized map, rather than trying to use up all the space given to you. Downloaders, give this one a try if you so desire. -Xavious
Oh, how I love when map makers do a new planet, instead of recycling Tatooine and Geonosis ten thousand times over. This particular map, by YodatheHutt, is based on Ord Mantell, a planet I don't
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