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Alaris Prime - Assault

Добавил: The DSystem
2010-01-18 23:01:00
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IV can be. It's a fairly linear map, but it's terribly out-of-balance as one team is given all but one of the CPs to start with. While the other team has a command vehicle, it doesn't make up for the terrible starting disadvantage. This is fine in a campaign map, but in a conquest map it's pretty inexcusable. The map is well-built, if a little generic, and it uses props from Yavin IV and BF1 Kashyyyk primarily. It fits its premise well, and it also seems to have random weather (this is not mentioned in the readme?). It also has some custom sides which play more or less like the stock sides. There are a couple bugs. The first is minor - it looks like the author goofed up putting in his loadscreen, and as a result something very odd was done to its color palette. The second bug is somewhat major - I don't believe any of the GCW era works; it looks like there was supposed to be a custom GCW side somewhere and it was not included in the final version of the map. This means using the GCW era will CTD any time it is played. In any case, it is a decent map. If the screenshots look appealing to you, give it a try. -Mav
"Alaris Prime - Assault," by sampip, is an open-field map set on the grassy planet "Alaris Prime." This map looks vaguely reminiscent of Yavin IV, and the map plays much like the uphill slog Yavin
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