This is another holomatch engine update provided to us by Thilo. Quote: - - There now is the possibility to revert the fastsky to EF's original color. set cvar r_origfastsky and the color of fastsky will be the normal beige you know. - - Ign
README for StarTrek Voyager - Elite Force engine release Project page: http://thilo.kickchat.com/efport-progress/ - last updated 22.07.2006 This project is a modification to the icculus.org maintained quake3 engine to make it possible to run Eli
README for StarTrek Voyager - Elite Force engine release Project page: http://thilo.kickchat.com/efport-progress/ - last updated 22.07.2006 This project is a modification to the icculus.org maintained quake3 engine to make it possible to run El
README for StarTrek Voyager - Elite Force engine release - last updated 19.06.2006 This project is a modification to the icculus.org maintained quake3 engine to make it possible to run EliteForce holomatch. This means: you can *not* play single
README for StarTrek Voyager - Elite Force engine release - last updated 19.06.2006 This project is a modification to the icculus.org maintained quake3 engine to make it possible to run EliteForce holomatch. This means: you can *not* play single
README for StarTrek Voyager - Elite Force engine release - last updated 19.06.2006 This project is a modification to the icculus.org maintained quake3 engine to make it possible to run EliteForce holomatch. This means: you can *not* play single
*--------------------------------* RPG-X Player Config Creator v0.3 Released: 31/05/06 *--------------------------------* File Info: ---------- This executable is designed to be used in conjunction with the RPG-X mod to help create in-game
SPoG - Fixed 'inconstent vertex count' errors for certain brush-face configurations. - Fixed keys/values for brush entities not being editable unless parent is selected. - Fixed brush-entities not being deleted when the last child brush is deleted
=/= USS ATLANTIC .Map File =/= Thanks for downloading my map file. This is my third creation for Elite Force. Use this Map file for learning how to use EF/GTK Radiant to map and about some entities. You may compile your own map based on t