This is a modified user.ltx file that setting the game engine to ultra levels. #.Features - Bloom - improved Bump-Mapping - R1 Lights - GI is enabled and tweaked to not causing any slowdowns - Emulated Temporal Supersampling - Improved Bump-
.:: Sky4CE SkyGRAPHICS Mod v1.78 ::. ==================================== This mod introduces advanced shader technology known as Parallax Occlusion Mapping in the game of S.T.A.L.K.E.R, never seen in any videogame before (except some next-gen game
Shiny Desert Eagle 1.0 ---------------------- By Bek Ohmsford Retextured the Desert Eagle from Clear Sky with Photoshop CS4, Tested in SoC, but should work perfectly in Clear Sky. More "Vibrant" alpha channel, so light will bounce off the tex
Atlas (Spawn Menu) Mod 1.1 By: Helios (helios-50@hotmail.com) What's New?: -Split the menu into three parts. Press F1 to open the entity spawning menu, F2 for items, and F3 for ammo. -Quantity consoles, just enter the value of items or a
scaryfication_v1 ---------------- this is a little user.ltx tweak that mainly merges most of the "realism" and "ultra high gfx" tweaks to one, for a very dark and scary ambient expierience. i found the "vanilla" shading way too bright and too
-------- New Load Screen + Fix for Oblivion Lost 2.2 by Dan7e -------------- This mod replaces the load screen's background image and fixes the small frame issues of the miniscreens in Oblivion Lost. However this small mod does not require
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: A Free Life Mod By LoNer1 ;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Requirements: S.T.A.L.K.E.R. Shadow of Chernobyl 1.00
CLEAR SKY FACTION MOD By xRatx 2.2 ------------------------------------------------------------ This mod is a reply of Clear Sky Faction of S:CS . Clear Sky Faction is localizated at Yantar. Ecologs Had Renamed to Clear Sky.Merc will attack Clear