Version History for Space Empires V --------------------------------------------------- Version 1.44: 1. Fixed - Mine vehicle sizes were using the wrong ability value in the ability description. 2. Fixed - Added check for machines that do
Version History for Space Empires V --------------------------------------------------- Version 1.35: 1. Added - Added another command line parameters. se5.exe [Savegame path] [password] [-plrstop] [-moddir [dirname]]
As usual, STEAM users will be upgraded via the STEAM client. Space Empires V is the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe. Watch space b
Version History for Space Empires V --------------------------------------------------- Version 1.25: 1. Fixed - Surrendered empires would suddenly lose all of their population. 2. Fixed - Subjugated populations should not migrate. 3.
Space Empires V is the new edition in the Space Empires series. This new chapter’s completely updated UI takes the player into a real-time rendered 3D universe. Watch space battles played out with incredible detail and realistic effects. Expand, Expl
Version History for Space Empires V --------------------------------------------------- Version 1.20: 1. Fixed - The end of strategic combat would sometimes cause a game crash. 2. Fixed - The start of combat would sometimes take a long t
Version History for Space Empires V --------------------------------------------------- Version 1.17: 1. Fixed - Memory Leak in Game Setup - Generate Map function. 2. Fixed - Tweak to increase numbers of AI Attack ships with size of empi
Version History for Space Empires V (1.09 - 1.13) --------------------------------------------------- Version 1.13: 1. Fixed - Sometimes the TCP/IP Host would not send the first turn game file to the players. 2. Fixed - Planet structure
Version 1.08: 1. Fixed - The Alliance Chambers button in the Empires window would enable when it shouldn't. 2. Fixed - Combat would end if enemy forces were moving away but an enemy planet was getting closer. 3. Fixed - In the Create Design wi