Creator: Zardoz Build time: 20 minutes Contact: andr81@mail.com Notes: good for CTF, DM. Not tested on others. If you want me to do a botroute, email with a link of where I can get the map. I will do my best to make the route for you. ======
====================== *INFORMATION* Title: Mandown Church of pain bot route Creator: Zardoz Build time: 20 minutes Contact: andr81@mail.com Notes: I really like Church of pain If you want me to do a botroute, email with a link of where
Readme File: Description : 1st: You may want / need to adjust the brightness on your monitor or within SOF to your desire for maximum gameplay & enjoyment. OK... Thanks for checking out the M*A*S*H 8063 map. This my second map and I hope you all e
Title : Cell Hell BSP Name : tw_cell_hell_d.bsp and tw_cell_hell_n.bsp Author : The Tech Email Address : thetech@techworksonline.net Game : Soldier of Fortune II - Double Helix. Gametypes : dm tdm ctf inf ====================== TO IN INSTA
=========== Title : DMW Sniper Valley Date : 27-12-2003 Version : Ver 1.0 Filename : sniper_valley.bsp Author : Dead Man Walking - Aka {TTS} DMW E mail :deadmanwalking69_3@hotmail.com Description : This is a large sniper map. =========== *
------------ my fourth map ------------ Title : Whiky-Whaky BSP Name : whiky_whaky.bsp Author : Abraham aka (CCS)LittleCaesar Email Address : 108.1MHz@gmx.de Home page : www.ESC-SPORT.de Game : soldiers of fortune II - double helix. A
------------ my 2nd map ------------ Title : The Bridge BSP Name : the_bridge.bsp Author : [CCS]LittleCaesar Email Address : ccs.littlecaesar@gmx.de Home page : www.ccs-arena.de Game : soldiers of fortune II - double helix. All gametypes : c
------------ my third map ------------ Title : CCS-Arena BSP Name : ccs_arena.bsp Author : [CCS]LittleCaesar Email Address : ccs.littlecaesar@gmx.de Home page : www.ccs-arena.de Game : soldiers of fortune II - double helix. All gametypes : d
=========== Title : Jordan Rooftops Description : Based on a middle-eastern mountain village, this map contains some excellent spots for sniping as well as plenty of opportunities for close-quarters combat in the narrow back-alleys and run do