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ToySoldiers

Добавил: The DSystem
2002-07-11 00:07:00
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made it great. All the models from Star Wars are gone, which means the space seems even more empty and drab then before. Also, you no longer have the option of turning on the music which sucks the fun right out of the game. In between the two rooms players start with is another room with boxes and selves, not much there. The rooms are conected by portholes which look cool. The jump pads are still there but it doesn't make up for what is lost. The technical aspect of this map is just about perfect. I couldn't find any flaws with the scripting. The lack of sounds, especially the Ozzy music, really hurts this map. I thought the porthole where a nice touch though. Overall this map comes as a let down after the sucess of Team Toysoldiers. Its not a bad map but its just not as fun. Drill Sgt Dante Axis side is lit RED Allies side is lit BLUE Allies Objectives: - Steal the enemy War Docs - Deffend your War Docs - Transmit the War Docs from the radio in the desk draw Axis Objectives: - Steal the enemy War Docs - Deffend your War Docs - Transmit the War Docs from the radio in the desk draw There are 22 spawn points per side so you could have a 44 player game.
If you're thinking that this map must be great because Team Toysoldiers was, then you're wrong. The first room for either side is set up like the room in Team Soldiers, minus half the things that
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