the water and making it deadly on contact. The Allies must break in and steal the research papers from the Axis to transmit them back to head quarters. Keep in mind that all of that was just speculation on my part. The layout of this map is good. Despite having a terrible experience on this stage last time I played I think that the design is good. Perhaps a door that leads from the fenced in area to right behind the water would encourage the Allies to use that area to cut off the Axis from the flag alot more. Otherwise the fight takes place mainly at the flag or towards the Allies side. The Axis don't have to do too much to stay a head of the game but the Allies need to use team work to win. One such example is the fence outside the Axis base. The Allies can 'boost' over the fence and go around the main entrance. Technically this map is pretty good. I couldn't find any errors with it. He even removed a lot of textures that players wouldn't normally see to improve game speed. Drill Sgt Dante _________________________________________________________ ADMIN NOTE: New readme file in english was sent to me on April 5, 2002 by the author of this map. CaNNoN
The objectives are in german so I'm going to guess at the maps plot. It looks like the Allies are attacking a Nazi water treatment plant from a small village. The Axis powers are experimenting with
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