than anything else I've played in any first person shooter. You've actually got a better chance of falling to your death than being shot up. The map itself is overly simple and unrealistic. It boils down to a spiral ramp, a walk way around the building, and a small attic. Textures are for the most part weak and the lighting is just as absurd as the level design. The scripting in this level has been kept to a minimum. Its one door doesn't even work, thats how little scripting this map has. If you like the idea of an intense fire fight while trying to keep from falling off a ledge, then try this map. Otherwise, its not good at all. Drill Sgt Dante
This map is meant for a deathmatch style battle. Just killing, no other point. It's got no objectives other than kill more than you die. The level design is very simple. Its also more vertical
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