[!!!]Harlekin of Hirntot.org made a fix for NQ 1.2.3 which finally solves the hunkmegs error. These files will set com_hunkmegs to 128 MB, without overwriting default autoexec.cfg! It works when clients start etmain or No Quarter if both pk3's in
Molotov's X-Mas-pack for NoQuarter. Based on meyerinchains' Grinch-skinpack. Compatible with every version of NQ (1.1.0 to 1.2.3). The NoQuarter X-Mas-Mod v1.3 includes: snowman on Baserace map (by |>BB
Sylvester mod is for No Quarter and based on -|PS|-pancake & eCo|ischbinz' Sylvester Mod. Version 1.1 change: the champagne rocket added to panza/bazooka instead of mortar with the sounds and popup messages Changes: crackers nade (with
NoQuarter is back with a bang! We spent near a half year to make NQ better than ever before and packed the mod with near countless bigger and smaller fixes in code and assets. Especially for the assets-part not every fix is listed, because it would b
Molotov's X-Mas-pack for NoQuarter. Based on meyerinchains' Grinch-skinpack. \ Compatible with every version of NQ (1.1.0 to 1.2.x). Including: snowman on Baserace map (by |>BB
Molotov's X-Mas-pack for NoQuarter. Based on meyerinchains' Grinch-skinpack. Compatible with every version of NQ (1.1.0 to 1.2.x). Including: snowman on Baserace map (by |>BB
Again a new mod for No Quarter made by pisherman. This time the scenario is set to the war in Vietnam. Because of the larger file size the mod is split into three pk3's (one pk3 for the Vietnam-Style, two additional sound packs, one for weapon sounds
Changelog: Fixed some aura issues Add flag 64 for g_slashkill, this stops in-fight selfkill. Don't display negative health values for shortcut [s]. send alt weapon switch as event instead of just predicting it. Options to draw/hide ping a