Installation: ------------- extract the PK3 using WINZIP, or WINRAR into your Etmain folder. Something like this (C:Program FilesWolfenstein - Enemy Territoryetmain) Run the game, and play. Bayraid - the making of: --------------------------
Author: Ifurita Build Start: 10/11/04 Credits: Amythyst7 for the siege skybox Mean Mr. Mustard for truck prefab and fixing my aborted attempts to edit the vehicle path D-Mode for damaged control panel textures Overview: Target team size: 6
Brought to you by Ifurita, Mean Mr. Mustard, and Seven_DC with substantial contributions by Crotalus and thegnat Credits: - Sock - Objective script, desert skybox - Mean Mr. Mustard - Terrain, Tunnel, Spawnpoint scripting, V2 Models + Animatio
Installation: ------------- extract the PK3 using WINZIP, or WINRAR into your Etmain folder. Something like this (C:Program FilesWolfenstein - Enemy Territoryetmain) Run the game, and play. Beach - the making of: ----------------------------
In der neuen Map von Marko, LowLife und Bob Le Roux müßen die Achsen ein Radiomodul zurückerobern um eine Invasion der Alliierten zu vereiteln. Das besondere an dieser Map ist das sich die Teamdoors von einem Engineer knacken lassen. Ziele der Ach
Changes from Vengeance_final - South Rocket eliminated as an objective - North Rocket moved inside the hanger - Tunnel connecting North and South hangers added - Returnable objective now a single set of codes which must be capped in the Rad
Changes from _alpha 1. Swapped out skybox 2. Slighty decreased the speed of truck 3. Changed hint icon on security doors to show dyno icon for both sides 4. Added command map icons to show status of both coolant tanks when destroyed 5. Ad
Below you will find very basic instructions on how to get the source code working so that you can create your own Enemy Territory mods. For online help and resources, please visit www.castlewolfenstein.com or www.splashdamage.com Linux: The fi