No Remorse first began when I was just messing around trying something new. To me the map has a little bit of a old style layout and a little new style mixed in. with every new map I make I try to make it better than the last, This map is probably my
A small multiplayer deathmatch map pak made collectively by Jason "heXum" McCord and Ryan "Quaker-X" Rutherford in an attempt to create a few maps that looked and played less "stock". There are no plans to release the maps individually.
Here is my second Quake 4 ctf map called Apportion, which is a space map with a gothic/medieval feel. I designed the map look like it used to be connected but now its broken into different parts. AAS is included for bot support.
Early layout of a competition based 1v1 map. I'm attempting to create a larger map, which allows for strategy - rather than the run-and-gun style of gameplay most commonly found in q4 at the moment. Weapon ammo and health is limited at the mome
TITLE : Ghostport Beta_1 (phantq4dm3) FILENAME : phantq4dm3.pk4 AUTHOR : Tom Perryman EMAIL ADDRESS : phantazm11@hotmail.com DATE : GAME : Quake 4 Game Mode : Multiplayer Build : Completely Original From Scratch New Textures
Maps Name : sq4ctf1-No Remorse Installation directory : /q4base/sq4ctf1.pk4 Author : Steven Thomas, AKA --==Steveo==-- Email Address : steve_2003_01 AT hotmail DOT COM Map's description : No Remorse first began when I was just messing around tr
Thanks to Drach for his work with the light detail levels, team9 for the base changes to the Edge that we worked off of, Citizen for support (and the TMP suffix), and each of those that helped with the Pro Doctors remix of DM6, from which the item