Brainworks is a Quake 3 mod designed by Ted Vessenes to give Quake 3 Arena bots working brains. It is a complete rewrite of all the Artificial Intelligence used by the bots.
Three years in the making, this mod combines the thrill of a FPS with the tactical appeal of an RTS. Two teams struggle for supremacy, securing resources, constructing buildings, defending their positions, and ultimately destroying or being destroyed
This mod creates an underwater effect on all maps and all players swim instead of walking. Bots are completely puzzled by this and act very 'broken'. Multiplayers games however, have some interesting new commands.
Description:- One person is it... they have the BFG (can be changed by the server)... they are the only person who can score, the rest... they want the BFG... they must kill whoever has it, if they kill anybody else, they loose score. BFG Man cannot
BFG10K Arena brings back the classic feel of the Quake2 BFG10K. The new BFG consumes 50 cells per shot, and takes two seconds to warm up. However, the results are well worth it. The BFG10K shoots a massive green ball of plasma that travels slowly
BFG10K Arena brings back the classic feel of the Quake2 BFG10K. The new BFG consumes 50 cells per shot, and takes two seconds to warm up. However, the results are well worth it. The BFG10K shoots a massive green ball of plasma that travels slowly
So, now it's time to learn about your new weapons: Machinegun - the machinegun replaces the gauntlet. It has unlimited ammo, but isn't much more than an annoyance. Bazooka - this is the basic rocket you spawn with. It's pretty weak, but has a
A fairly simple twist on regular death match, in alive your life steadily counts down while you play. Since all the health items have been stripped from the level, players are forced to kill each other in order to stay alive. Killing an opponent will rewa