The whole premise of this map originally was to experiment with complex organic entities and see how the quake engine would handle the FPS. That's why the levels are schizophrenic in nature. I really idn't have a multiplayer experience in mind due to th
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"Portals of ShivaI" - For Quake III Arena (Deathmatch)
by Matt "Bung Fluff" Davis
Visit my site at http://planetquake.com/bubba
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- shivaportal.zip
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