Set in a citadel overlooked by the Omnipresent Eye. Broken down into different types of area: Stacked rooms, open courtyard, tall sniping tower and huge arena style room inhabited by the eye.
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"The Omnipresent Eye" - For Quake III Arena (Deathmatch + Team Deathmatch)
by Lloyd Morris
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- File Name:
- lloydmdm1.zip
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- 6.8 MB
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