my entry for cha0s's first 20 brush contest. due to the extremely low number of brushes being able to use i concentrated on brush forms and lighting. it's a tiny outside location with some rocks and a lavaportal leading to the only weapon, the rocket
My first map made with cpma in mind. Testing with the guys from #promode and the challenge network boards helped a lot creating good gameplay. The pk3 contains 2 bsps: one for tourney and one for tdm, cause i wanted to keep the tdm layout for ffa, wh
The changes to the original version are quite subtile: I transformed some ramps, tweaked items and added the cpma logo. This version is intended for 2v2 only.
My favorite quakeworld map dm6. remake for use with cpma and q3. the textures used are taken from the quake 1 retexturing project. they were the most classic and good looking i could find.
Just a little test using the cel shading technique and very funky colors. it's only one room yet, maybe i'll complete this map once. 'til then you can hop around and swim in the pool of water.
Originally a map i made for warsow. the stlye developing was really interesting to follow and it came to such a state i decided to release it for q3 as well.
efq3dm17 for QUAKE3 ARENA: ========================== This is an tribute to the spacemap "The Longest Yard" (q3dm17) PK3 - file data: ========================== Author: HUGIN Descrption: a Q3DM17 mod who has been mirrored to make it double