Who: Lord Oddmage or Oddmage What: Ok, this is a Bare Bones rendition of the "City or Neverwinter" Taken from the game with every thing but the maps removed. When: June 11 2003 Where: At home and at work. Why: Once upon a time ago I read
This is a kill-them-all module. Not so much thinking but a lot more slaughtering. It has two different ways of solving the puzzle, though. I hope it will be enjoyed by many.
The Black Isle Mystery As dusk is approaching you are standing in the bow of a small ship. You are heading for a dark, rocky island. Rain and surf make it difficult to make out more than a silhouette of the island fort. Through the breeze and the splashin
~~~~~~~~~~~~~~~~~~~~~~~~~~ The Adventurer Version 0.01 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Module Created by Niels Madsen You will start out in a little Halfling camp in the middle of a forest populated by goblins and mercenaries. Otur Gemhunter will
BASIC MODULE INFORMATION Sylvan Lake Slavers is a module suitable for solo play, or by a group of characters 3rd to 7th level. It is a story driven module that can is suitable for solo or party play and most every monster is generated by an encoun
This is a rogue module, where there is not a single necessary battle, yet you could kill hundreds of guards. You can achieve up to seven different endings as well. EXP is awarded for sneaking by guards (through scripting), and for killing guards so skillf
Subterra: The Underground City Mischief at the Docks A Neverwinter Nights module Author: Wydraz Date: 6/28/2002 email: wydraz@nycap.rr.com website: http://home.nycap.rr.com/wydraz/subterra/ --------------------------------------- INTROD
In this version I have 1) gotten rid of the 'slang' (I did leave some humor in, but there is a lot less of it) 2) increased the number of encounters 3) added wandering encounters 4) placed a few respawning encounters 5) made the stronghold a no rest