"Dragonkeep" Beware, the faint of heart, perilous journeys lie before you. Prepare to step forth into a realm dominated by dragons and dragonspawn. Before undertaking this journey, heed the Lord Creator who has set the bar for the finest of c
Doomchild 4: Expel is the last module in the Doomchild campaign. You should play all 4 modules in correct order for most fun. After the defeat of the lizardking, Silvery Moon became a safe place again. The ancient witch behind all this trouble however is
The third part of the Doomchild campaign! Play part 1 and 2 first. The city of Silvery Moon is in the hands of the evil lizardmen and you are send to the warzone to strike at the enemy and learn about their weaknesses. Only multiplay if you cooperate as a
After learning what happened to the missing Demia in Doomchild 1: Resurrection, you are now sent to the city of Silvery Moon, where the ruler of the city has been attacked. It is really recommended you seriously play DC 1 first (that includes talking to a
Module for low levels (can be solo-ed at level 4). First part in a campaign series. There are many undead in a little town recently and a girl is missing. Are these events somehow connected? It is your job to find out what is going on. Quite lineair reall
Designed for 4-6 players, levels 4-6 or a single player, min. level 8. Playtime: 1-2 hours DM Required: Optional Hak Paks: Towers-Addon for Rural by Velmar Ensure Item level resctrictions are turned off for optimum item usage.
This module was designed for group (4-6 players, levels 1-3) or single player (level 8+) play. It uses 2 hak paks, both of which are included in module zip file. This module is the first in the DG series, with DG 3 and 4 having already been released,