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<JAM>
m1-palinka


HL-HEV
hl-hev

Page:   1... 54 55 56 57 58 59 60 61 62 63 64... 129
Total entries:  1285

operationlabeuze.zip

Добавил: The DSystem
12 views
Operation : La Beuze V1.1 Fixed
---------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>> Informations generales
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operationfubar.zip

Добавил: The DSystem
12 views
Operation F.U.B.A.R. by Da Crapper (dacrapper_mohaa@yahoo.com or crapgame101st@yahoo.com)

A map loosely-based on one of the scenes from Saving Pvt. Ryan...

The date: 6 Jun 1944
The time: D-Day minus 4 hours
The place: One of the 1
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operationboomboom.zip

Добавил: The DSystem
11 views
Operation Boom Boom version Final Fix 1.2
------------------------------------
(to use the map in other language you can translate screentext
directly in the pk3 file "boom.scr)

Note Update v1.2:
=================
- Correction q
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operationblackout.zip

Добавил: The DSystem
15 views

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opcenter_bots.zip

Добавил: The DSystem
9 views
Operations Center Objective - Bots Edition
------------------------------------------
Architecture: Voxel (voxel@viziongrafx.com)
Scripting: jv_map (jv_map@planetmedalofhonor.com)
------------------------------------------
For Medal of
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omahabeach_df.zip

Добавил: The DSystem
10 views


This map (Omaha beach) has 2 X-tra mg42's like in the singleplayer.
______________________________________________________________________________
INSTALLATION:
Just extract the .pk3 file to your eagames/mohaa/main/ directory. Then j
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omahabeachdogwhitesector.zip

Добавил: The DSystem
12 views
OBJECTIVE ..::Omaha beach: Dog White Sector::.. Alpha 0.9
:::::::::::::::::::::::::::::::::
Install instructions:
.....................
Place the the contents of this file in the MOHAA/Main director
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omaha2tankassault.zip

Добавил: The DSystem
16 views

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omaha2doggreen.zip

Добавил: The DSystem
13 views

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oilrig.zip

Добавил: The DSystem
13 views
*****************
Oil Rig
by Edge and Linch
*****************
Adapted from the Rainbow Six map
*****************

In case you are wondering, there is no way that I know of to take a non-quake engine map and just convert it into M
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Page:   1... 54 55 56 57 58 59 60 61 62 63 64... 129
Total entries:  1285