The northern border of Middle-Earth, far beyond the frozen lands of Angmar lies an evil Sanctum. Having almost zero information about this dark place, three heroes decide to explore the wicked halls and see what dangers this place holds... Made
Updated from the BFME2 South Anduin popular map. Now some better AI farms placement, and Angmar's AI support. Map Description: The southern shores of the Anduin were a land frequently assaulted by haradrim and corsairs. The lands east of
Minas Versus(2.9) for Battle for middle Earth 2, The Rise of the Witch-King. This is the last edited version before i start working on Minas Versus 3.0! Minas Versus is a place far up in the north, with its coastlines headed towards the risin
Contents: ini.big(ensure that you make a backup, incase I messed up) Units- Dwarves- main changes with attack, health, cp value and build time/cost. Menofthewest(gondor) -Towerguard-10x2 from 5x3, new porcupine look -Calvary-6x1 from 5x
Version 2.01 – April, 2007 General - Unit • All Lumbermills now cost 350 and spawn 5 workers instead of 4. • Structure and Technology armor more resistant to Pierce (2% from 20%). • Factory Armor more resistant to Pierce (2% from 10%).
Version 2.01 – April, 2007 General - Unit • All Lumbermills now cost 350 and spawn 5 workers instead of 4. • Structure and Technology armor more resistant to Pierce (2% from 20%). • Factory Armor more resistant to Pierce (2% from 10%).
Version 2.01 – April, 2007 General - Unit • All Lumbermills now cost 350 and spawn 5 workers instead of 4. • Structure and Technology armor more resistant to Pierce (2% from 20%). • Factory Armor more resistant to Pierce (2% from 10%).
Version 2.01 – April, 2007 General - Unit • All Lumbermills now cost 350 and spawn 5 workers instead of 4. • Structure and Technology armor more resistant to Pierce (2% from 20%). • Factory Armor more resistant to Pierce (2% from 10%).