-Content Pack 1 is a collection of feats and powers for KotOR. -It contains 15 new feats, in 9 seperate feat chains. -In addition, it contains 2 new force powers, in a single power chain. -Some
-Content Pack 1 is a collection of feats and powers for KotOR. -It contains 15 new feats, in 9 seperate feat chains. -In addition, it contains 2 new force powers, in a single power chain. -Some
Content Pack 1: A Collection Of Feats And Powers -Content Pack 1 is a collection of feats and powers for KotOR. -It contains 15 new feats, in 9 seperate feat chains. -In addition, it contains 2
This mod alters the beginning of the game so you can: -get some Jedi class -get lightsaber -have a Jedi as your companion at game\'s start More detailed information in readme. Have Fun!
This mod will allow your PC to become Jedi and aquire the lightsaber at the beginning of the game. It also changes Trask Ulgo to be a Jedi Consular and your mentor. With this mod it\'s also possible
Canderis is back with us here at KotOR Files with a modification for the first Knights of the Old Republic game, what his latest creation does is to draw out the time it takes to level up. This is
jonathan7 brings us a mod which tweaks the class starting feats and skills for KotOR. To start, jon has made Persuade a class skill for all three starting classes, since only the player can use this
When playing the game, [i]Knights of the Old Republic II: The Sith Lords[/i]; you may have noticed that there were some differences in the Jedi classes that you can both be in the first [i]Knights of
Feat gaining in the [i]Knights of the Old Republic[/i] games is big part on what your character and party members are capable of doing. Most of it is combat feats as you choose which parts you think