Again an infantry-only map. No vehicles at all. Fighting is done on a great wall witch is heavily fortified. 5 PSP total. Compatible with the reality mod.
This is a large AAS with many strategic possibilities. There are many chokepoints and a variety of base types. This map was fully playtested and it works great. Many tunnels and hidden
A battle acrossed a few lake villages on 2 large lakes. This is a well designed map for large wars. Ground transportation is limited by the terrain which has created effective chokepoints along the
Another twist on TDM maps. Each team spawns on their own island. The Joint Opps team has only air transportation, while the Rebel team has only water transportation. Both teams have land vehicles.
A map with 4 capture points. The whole match will take place in a little city. The perfect urban fight experience :-) Feel free to comment. [i](For JO: Escalation)[/i]
Large enclosed Wizards House is the primary spawn to fight over. Catch is its elevated off the ground with only one way in. Take a chopper to get ya close but dont forget a buggy to get on the long