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JediMod Spawning System

Добавил: The DSystem
2002-08-22 22:08:00
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(NPCs). This system can currently spawn 10 different NPCs: Stormtrooper, Imperial, Prisoner, Rodian, Gran, Trandoshan, Rebel, Lando, Jan and Kyle. These characters can be unarmed or equipped with 1 of 9 different weapons; all but explosives and lightsaber, since they can\'t use it anyway. That is also the reason I\'ve selected non-saber using NPCs, and not characters like Desann and reborns. Furthermore, the NPCs can belong to one of two \"teams\", good or bad.[/quote][b]Installation:[/b] Extract all the files to youre \'base\' folder. A new folder will be created called \'jss\' which will contain all the .cfg files. To use it, once you\'ve started JK2, WITH JediMod started as well, open the console and type \'exec jss/jss_engine.cfg\' How it works: [quote]The Spawning System is controlled by three keys (default: F10, F11, F12). The first key will browse trough the different NPCs, including the good and bad versions. The second key will browse through the different weapons for the current NPC. Anytime you press one of the first two keys, it will display the the current NPCs setup. The third key will spawn the selected NPC.[/quote] It\'s a pretty neat script, tells you what\'s happening at each press of a button ;). I would recommend you download this if you\'ve wanted to play with NPCs but just never knew how (or thought it was a pain :D). [b]Notes from the Author:[/b]JSS will require you to be the server. Thus, JSS is primarily for botmatches but also works online. JSS does as of this moment not include the possibility to spawn several NPCs at once. (i.e. the /g2platoon command). All spawned NPCs will have 100 health and will be owned by the server (you). (They won\'t attack you) And you must have JediMod installed for it to work :D
Or JSS for short :D. I\'m just going to quote the Author here because he explains it best ;)[quote]This is a configuration file system that uses the /g2animent command in JediMod to spawn characters
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jss.zip
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