Latest version of the Great X-MOD! This mod has a history of being innovative, and the creator is generous, sharing his code with other mods before! Clearly X-Mod is moving up and out of control.
All of the model scaling code and saber color code was done by Tchouky. I just fixed some stuff and added a few of my own modifications like being able to sidekick off
Really cool MOD, very similar to JediPlus... But that's where the base of this MOD. I personally like this MOD better but my server won't let me run it :-(. This new version fixes a bug that used to
Very cool MOD with lots of new features. Really improves FFA gameplay in JK2. I give it an 8/10... I've tested it before and it looks really awesome. I know it will improve on the newer versions that
The MotF Team has just let Release 1 of Masters of the Force escape. The mod, for Jedi Knight 2, currently features: - Matrix-like real time Dodging Ability - Faster, LETHAL versions of the
This is a server side instagib mod. Disruptor fires faster, you have unlimited ammo, bots are smarter, both disruptor shots are one hit kills, and no items spawn.
Well, when I saw the word "Mod" in the title, I thought oh great, another Mod that slightly configures aspects of MP and adds the TCK saber Mod. Well I was wrong, this Mod does much more. This is
Heh, a very cool mod by the =X= Team that changes those little annoyances you seem to get sometimes. It also adds a few features. Here's a list of them [quote]-Several ways to nerf the omnipresent
Another mod here to help make MP a better experience! This one affects the Force Powers in the game. Short description: [quote]Level 4 Force Powers now available. Cvars added to regulate