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Yavin Buildings

Добавил: The DSystem
2007-05-17 00:05:00
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covering the water. The typical Yavin stone covers the walls and also creates some platforms up near the top of the map which can be reached by a very randomly placed and nondescript teleporter. The biggest downfall of this map is its lighting, or lack thereof. It seems to either use ambient lighting, or one of the renders that doesn\'t do lighting. As a result it has that garish \"first map\" feel, even though some of the architecture suggests it\'s not really his first map. Use of typical architecture and shapes though, like the spikes and very blocky brushwork, suggests that perhaps it\'s still an early work. A good step into the mapping world. With a little more detail, some better lighting, and perhaps some more texture variation, I think this author is well on his way to producing quality works. [b]Bot Support[/b]: No [b]New Models[/b]: No [b]New Textures[/b]: No [b]New Music[/b]: No ~Inyri
This medium-sized map is set on Yavin IV, as so many maps are. It features a large open and outdoor area in the center, complete with a very square and very deep body of water, and a platform
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