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HL-HEV
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TEA Map

Добавил: The DSystem
2006-01-15 00:01:00
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included some textures from another mod, since my base folder is clean except for this file and it shows the textures correctly on the levelshot. Another problem is that the architecture in the map is random. You have a long hall with pillars on each side, a bar with circular tables that are missing a texture, a dueling platform where falling off results in death after 4 or so seconds, an annoying labyrinth under the level, an office area with a swimming pool, and a living space. The problem is that all this added together doesn't really equal something plausible. Then the texturing is rather plain. For most areas, there's usually three to five textures used. In some areas, there's just huge, vertical walls with one texture. It would have been better if the author at least tried to break it up a little with some beams or other architecture protuding from the walls. This also has a lot of z-fighting, which is a very noticable error and is rather difficult to ignore. The worst thing going for it is the lighting, though. While playing through this map, I don't believe I ever saw a light source. This is hard to forgive since all you have to do to make a light source is create a small brush, attach it to a wall or the celing, texture the opposite face with a light texture, put the light entity next to it, done. The lighting is also rather inconsistant. In the maze, it tends to go from very bright to pitch black within a few feet. Lighting can break a map if done poorly, and it certainly kills this map. Bot Support: No New Textures: Yes New Sounds: No New Music: Yes Gametypes: All ~IfritZero
Alright, this is what I'm guessing is version two of someone's first map. Upon opening this map for the first time, I was greeted with a couple of missing textures. I think the author accidently
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teamap2.zip
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