hall, you find elevators leading to two more rooms. Simple, no? In the hangar, you\'ll find what you\'d expect - a room with an open bay leading out to space, cargo crates, a ledge or two, and the all-familiar X-Wing. It\'s OK, but a bit plain. Also, don\'t most hangars in SW have a forcefield? There\'s one big bug in here - you can see a wooden platform hovering out there in space. The duel pit is also standard-issue. Glass floor overlooking a duel platform surrounded by lava. Pretty run-of-the-mill, although the setting is rather less clichéd than normal. The second duel room is just as basic, although it\'s something we generally see less often. The curved spikes are a rarely used technique these days. One very nice touch in this room is the moving platforms, which bob with the waves. There are errors in this room. Z-fighting occurs with the water and the underside of the wooden platforms. There\'s also z-fighting between the water and the top step on the stairwells used to climb out. Then, there\'s the audience chamber. Big and empty. All I can say about this room is that the wall texture used is a horrible choice, even more so considering the texture mis-alignments. Map-wide, there are more errors. The lighting in the whole map is terrible - it\'s uniform lighting. The lack of proper lighting is a critical blow against the map, since there\'s no atmosphere. There is bot support, but it\'s partial - it only covers two rooms. Throughout the whole map, texture usage could be a lot better. Using the surface inspector to properly size and align textures is a must. Also, both elevators move up, then move back down instantly, which is annoying, and can be fixed easily by adding a simple key/value to the func_plat entity in GtkRadiant. There\'s also one secret, although I didn\'t even bother looking for it. On the whole it\'s not a bad map. If you want a new map for JK2 FFAs or Duels, then give it a try. You might like it, you might not. ~ Kouen [b]Bot Support:[/b] Partial [b]New Models:[/b] No [b]New Textures:[/b] No [b]New Music:[/b] No (baseJK2 music) [b]Gametypes:[/b] Free For All Team Free For All Duel Jedi Master
Well, here\'s a nice little map. Basic, and buggy, but nice all the same. The general concept is one main hallway, with two rooms on either side - hangar, and duel pit. Then, at each end of the
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