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Myrkr

Добавил: The DSystem
2005-03-20 00:03:00
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have had a serious attack from the brigtness control, let me assure you they haven't been tampered with. OK, over with that little rant. Basically this level is all one brightness, because the author hasn't compiled the map properly, plus there's a whole load of texture misalignment, model lighting fudged up, and some very annoying invisible walls in the middle of the grass surrounding the areas - a fence, a wall, anything is better than this! Oh, and please don't get me started on the sky. All I'm going to say is that the author has um, used 2D textures for the sky as opposed to the skybox which basically any other map uses - next time use the right shader! The buildings are all blocky and square, the vine-wall texture is used horrifically and far too often, and the radar dish has something seriously wrong with it. Oh, don't forget to look at the stairs. At least they're clipped..... I feel I've been maybe a little harsh, but an effort like this should really have been beta'd before release. A simple change here and there could have made this map so much more pleasing. I guess the plants and trees around the edge of the level work well though ;) Oh, and there isn't any botroutes or music, or ambient sounds, in case you were wondering. New Sounds: No New Textures: No Bot Support: No ~Szico VII~
I fear for the single player mod this guy are working on - I seriously hope the author has figured out how to light a level by then! :( Incidentally, if you're still wondering why the screenshots
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