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HL-HEV
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KoTp HQ

Добавил: The DSystem
2006-03-24 00:03:00
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I'm not convinced it does. There are two substantial problems with this map. One is the repetitive texturing, and the second is the lighting. You can probably see from the screenshots how most of the architecture looks very sharp and basic. That isn't to say it's bad - just basic, and with a severe deficiency in curves and smooth constructions; obviously a lot of room for improvement here. There is, I'll admit, the odd bit of nice detail such as the slanted pillars in the library, but overall I felt that it needed more. :( Splodge lighting is the biggest illumination problem here; that is, giant spots of light appearing from sources far too small to be emitting them, and often without a source at all, leaving giant white circles over the architecture. The areas lit by the skybox are noticeably improved, although some of the shadows still seem a little sharp. And as I mentioned previously, the texturing needs a lot of work. There's a few instances of Z-fighting, especially along the elevators made of water, (nice idea though) and various misalignment /over-repetition problems. On other occasions, the wrong texture was chosen, for example, the football pitch seems to be made from green blocks as opposed to grass. The map does have a fair bit to explore however, and I especially liked the painting room with pictures you can jump into, to get teleported to the displayed area. Mario 64 anyone? ;) Definitely something that RPG'ers might be interested in, if you're not all that bothered about eye-candy. I guess the map doesn't have that special atmosphere that I always look for in a map - it's just a bit too basic, although the music is fairly nice. But no bot support! GRAHHHHH! New Sounds: Yes New Textures: Yes Bot Support: No ~Szico VII~
KoTp HQ is, unfortunately for some, a clan map. And it has a great deal of the usual clan logos and posters. Now, usually, that'd be alright if the map itself made up for it, but in this instance,
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