rocket-launchers, flechettes, and tenlosses (all highly lethal). IMO, there\'s way too many metal shaders utilized here. It\'s extremely distracting. Not only that, but the shader itself is somewhat ugly and not very metallic, and the elevators are a bit tricky to use. The layout of the map is very good I thought. The only thing I would change is the shaders and the timing of the elevator triggers. Hopefully, we\'ll see an update with less (or better used) shaders and full bot routes. Technical Data: Pros: 1. Good music choice. 2. Fast-paced gameplay due to weapon choice. Cons: 1. Ugly shaders. 2. Poorly-timed elevators. Rating: 5/10 Bot Support: Partial New Textures: Yes New Sounds/Music: Yes Game Types: Duel, FFA JEDIofONE :mepimp:
This is a Duel/FFA map by MasterHunter-=[KCD1]=-. It\'s a bi-level pit-type map, relying highly on curves and chrome. There\'s an unusual choice of weapons placed around the map: detpacks,
- File Name:
- kcd1battlearena.zip
- File Size:
- 8.83 MB
- Download Last 2 Week:
- 5
- Downloads All Time:
- 296