I got tired beating my head against the wall with the Q3 map I was working on at the time, and decided to make a small map for HereticII too get my mind elsewhere. Its a modified version of Q3 tourney 3 (Home of the Boss Klesk), and i did it from scratch.
The Morningside masoleum and graveyard from the movie Phantasm, complete with the nasty little sphere that nails you in the head. Visually very impressive. Uses some really beautiful custom textures. More trick shrines. Features trigger_push, func_train,
The name pretty well tells it all. Features the usual doors and area portals, but also includes some timed rotating brushes that function as shrines. It's slow but play is intense.
Very spooky graveyard and masoleum setting. Heavily detailed. It features doors, rotating doors, flamethrowers, trigger_push, trigger_playerpushlever, levers and area portals. Despite it's size, performance is good. It uses detail hint brushes to control
Nice Gensurf volcano, complete with lava and smoke. Below it you will find a massive and vertical cavern. Features elevators, smoke, fog and teleporters.
This entire level is made using custom ice and snow textures on Gensurf terrain. It is worth looking at to see how lighting is effected by the use of such light colors. This map has decent performance and plays pretty well. An interesting feature is it ma
This map is a large castle with drawbridge and moat. The exterior is complete, but the interior is largely unfinished. This map is worth looking at because it features extensive use of func_train. Also includes doors, trigger_push, levers, fog (in differe