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m1-palinka


HL-HEV
hl-hev

Page:   1 2 3 4 5 6 7 8 9
Total entries:  81

HLHelper Beta 3.5

Добавил: The DSystem
14 views
Half-Life Helper
---------------------------------
by Jack "Slacker" Driscoll (slacker@worx.org)

A tool used for retrieving and modifying console variables.
Scripts that might require a hundred lines in a few small script file
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Config-Creator 2.08 (Lite)

Добавил: The DSystem
15 views
Config-Creator let's you create your own personal Config-file for the games Quake, Quake II Quake III Arena and Half-Life.
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Internet Servers Link Creater

Добавил: The DSystem
16 views
Internet Servers Link Creater
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Worldcraft 3.3

Добавил: The DSystem
26 views
Worldcraft 3.3 is an entirely new version of the Half-Life level editor, including several new features, such as an OpenGL renderer, new texture application features, and automatic previewing tools.
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Log_Anal VB0.70

Добавил: The DSystem
16 views
multi-platform, fully configurable log parser/stats generator
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Bot Leader 1.3

Добавил: The DSystem
13 views
Setup instructions
first of all, try this:
extract everything (WITH folders!) into the main directory of the game (ie: C:halflife)
double click on set death.vbs, then answer ok,ok to recognize installed files (this is needed only once)
do
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Half-Life Admin Mod (Linux ) v0.84

Добавил: The DSystem
15 views
This mod will let you give people access to your servers, without giving access to rcon. It also lets you define users who can access the server, each with a different password.
Keywords:


Half-Life Admin Mod v0.84

Добавил: The DSystem
15 views
This mod will let you give people access to your servers, without giving access to rcon. It also lets you define users who can access the server, each with a different password.
Keywords:


bbb.LED.pack

Добавил: The DSystem
22 views
16.03.2000
¸_________________¸_______________¸
| -DESCRiPTiON- | -version²- |
o--=============--º---------------o
|
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Half-Life Model Validator

Добавил: The DSystem
12 views
Through a hardcoded list of models, it will open the MDL file and parse it client side, tallying up the vertices and bone positions for the entire model and all animations. It will then check this resulting bounding box with some reasonable value.
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Page:   1 2 3 4 5 6 7 8 9
Total entries:  81