The NS team is happy to announce that NS v3.1.2 has now been released! It is a server-side balance patch to NS v3.1.1 and makes some adjustments to the recent hand grenade changes as well as improving the Gorge's support role and increasing its lifes
Based on bug reports we have received from players and server operators we present NS v3.1.1, a server-side bug fix update to NS v3.1. This release fixes a crash some servers were experiencing ("Host_Error: PF_MessageEnd_I"). It also addresses an
New features O Skulk wallwalk has been improved: - Skulks can now vault from walls. When attached to a wall, pressing jump will make the skulk jump in the direction the player is facing. - Precision wallwalking: While holding +speed (aka walk) the
New features O Skulk wallwalk has been improved: - Skulks can now vault from walls. When attached to a wall, pressing jump will make the skulk jump in the direction the player is facing. - Precision wallwalking: While holding +speed (aka walk) the
New features O Skulk wallwalk has been improved: - Skulks can now vault from walls. When attached to a wall, pressing jump will make the skulk jump in the direction the player is facing. - Precision wallwalking: While holding +speed (aka walk) the
This map has 2 sides the aliens side over a bridge which the com can click on and the bridge will open and aliens and normal marines not the comm can pres a button to open the bridge and if there is someone on the bridge the fall down and die, On
Changes: [v1.1x] Longstanding combat bug fixed: bots now jump and bhop in combat. Implemented wall walk for co_angst (the lift) Added support for co_angst. Also, please note that the hivemind site has changed: http://hivemind.gamemod.ne
The Natural Selection team is happy to present you with what might be the last server-side update to NS v3.0 (the next version being a larger update with v3.1). This new version contains a number of code changes that are going to be especially intere