This map was created for the second TheWall.de Mapping Contest. The goal was to recreate one of the original Half-Life deathmatch maps while keeping the original gameplay. I'm really sorry for the high r_speeds in some places - guess good old 'Frenz
Zombie Panic Gameplay: The basic idea of the mod is straight out of many different horror films: Zombies are coming for the last remaining humans, and the humans must fight them off as best they can. The way it works is this: Everyone joins a
Game Mode = Lifematch (aka "uber-coop" mode) - If players cooperate, all may prosper - If players fight each other, all may die - Modified from deathmatch code -- use deathmatch spawn points Player Goal = Earn greatest number of Merit points -
This is my first official level for Half-Life. (Haven't found it worth to publish my eksperimental maps.) It's actually ment to give a deja vu-feeling playing it, as it is based upon the "old" games Wolfenstein 3D (1992) and Duke Nukem 3D (1996). I t
Build 0049 - 0052: • New map 'Seriphos' added • New male player model added • Pushing has been removed from the Money for Kills table. • Pushing no longer hurts other players • Pushing no longer can be used to launch passengers into orbit • Onc
Build 0049 - 0052: • New map 'Seriphos' added • New male player model added • Pushing has been removed from the Money for Kills table. • Pushing no longer hurts other players • Pushing no longer can be used to launch passengers into orbit • Onc
Build 0049 - 0052: • New map 'Seriphos' added • New male player model added • Pushing has been removed from the Money for Kills table. • Pushing no longer hurts other players • Pushing no longer can be used to launch passengers into orbit • Onc