of ammo. -The players can choose to start holding the line versus the zm here, or they could immediately use the elevator to head to the underground portion of the outpost. --The ZM has Shamblers and Banshees. [*] Tier 2 - Screenshot 4 & 5 -Tier 2 is the underground hallways, underneath the outpost. -These are more useful for bottlenecks, but you can more easily get trapped. --The ZM has shamblers, banshees, and drifters. [*] Tier 3 - Screenshot 6 -Tier 3 is the last defense. Its an underground storage/generator room. -This is a more-open place with only 2 access ramps that can easily be blocked. --The ZM has shamblers, banshees, drifters, and hulks.
[*] Tier 1 - Screenshot 1, 2 & 3 -Tier 1 is where the players spawn, in a secluded outpost. -Its an open enviornment with many openings, which leaves players vulnerable. In contrast it has plenty
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