Obviously as titled, map designed for the Soldier class. However, the Scout/Medic and Demoman classes are available as well for anyone who is bored or looking for something to do while playing with
A no \'grenades\' map, difficulty ranging from easy to a few intermediate jumps at the end. Map is big enough to accomodate four players simultaneously so there is no waiting in line. Nice aesthetic
Obviously as titled, map designed for the Soldier class. However, the Scout/Medic and Demoman classes are available as well for anyone who is bored or looking for something to do while playing with
Fairly direct port of the original. Main changes from the tfc map openfire_lowgrens: The flag is now in a fire and you have to open the bars to get at it. Midmap is a much happier place for aardvarks
This is jancuks\'s firstFortress Forever map. This map is more DeathMatch style but why not add some CTF fun with it? Also, the author has added 2 outside bunkers with team spaws points and two
Standard CTF, follow the moving lights to the enemy flag. It can be captured either on your battlements or in your flagroom. Bags in offensive spawn restore concs. All other bags are available to
A good traditional RJ map that will give a bit of challenge for those who seek it. Scout/Medic classes added, no Demoman as some jumps are designed to be near-death experiences and they wouldn't
Amped is here. Still full of bugs, errors, issues, strange layout, weird cramped hallways, one sniper tower separately for sniper, double-respawn, 3 levels in base, small well-like flagroom, 2
Once again another Map Pack, but this one is for Fortress Forever a modification of course, for Half-Life 2. For those who don't know what Fortress Forever is, might want to read the below quote. If