-by David Kitts (WillyDavidK) ========================= -- This map was designed for SourceForts, a mod of Half-life 2: Deathmatch. www.sourcefortsmod.com To install, extract the .bsp to steam/stemapps/sourcemods/sourceforts/maps. -- But ho
DM_Zhom Made by Mister Dan himself www.polarbearpatrol.co.uk Dan@polarbearpatrol.co.uk dan_barritt@hotmail.com (Don't go adding me to your msn list if you only plan on saying 'Hi') _______________________________________________ In
This is a map for hl2dm. Its a unique map, different from most and very unrealistic. It features three mini-killbox's and a platform. Weapons are put in hard places to find, the best are found below and ontop of the buildings. There are SECRETS
Thank you for downloading my second map for HLDM 'DM_SCIFI'. Based on the the cargo deck of a small star ship still under construction, the map is a close quaters combat style map made for intense death match. The obvious theme of the map is that of
Thirteen miles from Sector 13, an factory complex by the shore lies abandoned. Several decades ago it was producing steel parts for the Combine, but a series of strange events forced its closure. Rumours of freak accidents and ghosts still circulate.
Seven spawn points, you pick up your weapon, the floor slides open & into the arena you go and fight for your life. Quick movements will help you stay alive but dont be forced towards the spike filled pit.
In each warehouse there are entity spawners. To activate the entity spawners, press the USE key, and a block should appear. There is a limit of 70 on each spawner to limit spamming. Each team also has a supply trench, which contains ammo crates and h