While it's not Beta 5, we felt that enough's enough and that we had to get something out the door. So while this update does nothing on the code side of things (we didn't want to go back and try and jury-rig the old code base into a releaseable state
In "The Hidden", players choose the role of either a near invisible killer, Subject 617, or one member of an Intercept squad who have to capture him, I.R.I.S.
Survivors' Objectives - Destroy every proof cabinet (there are 5 of them) - escape the research center by a secret exit in the venting area Zombie Masters Objectives - Eat brains Change Log: In this map, a minor sound looping bug has be
Objectives - The antenna on top of the hill isn't powered yet. The slaughter house seems to be using all the lines' power. Head to the slaughter house. - Shut down the slaughter house, we need the power for the antenna. Deactivate 3 out of 4 piec
zm_cityofevil ====== ALPHA Can you make it out alive? OBJECTIVES: - Locate the gun store keycard - Find an explosive charge and destroy the first barricade - Navigate the Police Department and unlock the back gate - Find a second charge a
Human Objectives: - Survive for 8 minutes - Keep the fireplace alive or they'll die (loose) Zombie Master Objectives: - Kill all humans - or prevent them from gathering woodchunks for the fireplace Features: - A bunch of traps which bl
Unpack the archive and copy the folders (inside the folder "Copy inside into Sourcemod folder") to your SourceMod folder, keeping the directory structure. For more information on Half-Life 2, visit
Train Escape Beta 3 Created by: Comrade Joe Beta Tested by: Awkward Robot ------------------------------------------------------------ Installation instructions: -Extract the RAR into the zombie_master/maps folder --------------------