The reflective water is one of the best looking effects in Half-Life2, considering how easy it is to do it sholud be used whenever it fits as a decoration for your levels.
What you need to do first when starting to make levels is learn how to use brushes efficiently and manipulate them as you want. This is the build-stones of your maps.
This tutorial is made to give you the basic understanding on how to navigate and customize your viewports inside of Valve Hammer Editor to make your own levels.
This tutorial will outline how to make basic doors, these include; Rotating triggered, up an down triggered and pivoted physical doors. Remember this tutorial is for creating doors only, do not expect to be taught any texture based work.
In this tutorial you will be directed through step by step how to build a bridge. This will then be suspended by wires and constraints to become a object which hangs and reacts to physics.
In this tutorial I will walk you through step by step how to setup a dynamic light which will be parented to a physical object which will react acordingly when shot and moved.
Version 3a - 30 December 2004 Fixed 'fullbrite' problem with default map Added new map (the white map is now gm_construct_white.bsp) Version 3 - 30 December 2004 Shotgun can now be used to add motorized wheels Different wheel classes Ea
Is this the first proper TDM for HL2. A beautiful Half-Life 2 team deathmatch map. Combine and Rebels each have one spawn point, spawn point will shift with every destroyed target. Team Rebels must destroy 3 targets and Team Combine must pre