Dm_swamplight_final Released: 3/20/05 Number of spawn points: +32, including independant team specific spawns. Info: Medium size deathmatch map, set in an industrial/murky setting.
I knowingly didn't include too many prop-Entities because I and many of my fellows think they are disturbing in muchness. The Crows are not that amazing as i thought, right. According to that (admittedly unattractive) visual bug on your second screen
Layout is split into different height levels as I recently had a favour for vertical gameplay (which will probably change with my next few maps...). To use the pulley-elevator grap one of those super-heavy suitcases and drop it on the outer platform
My first goal was to optimise the map properly rather than just placing occluders everywhere (which actually ends up eating performance & can be buggy) I started to look into areaportals, and I have to say - these are amazing. The map now runs so muc
Story: You are Gordon Freeman (aka: the "Free-man"), you were placed in the city over powered by the combine force to help the resistance. After the revolt started you hear some startling news: The combine have a new weapon in place. That place bein
I now have made 5 HL2 charactors for you to choose from, Kleiner, Alyx, G-Man, Gordon, And also PUNK GORDON. I also added a link to HL2 Files. INSTALLATION ----------------------------------- extract the contents to "X"ValveSteamskins INFO -
Mission: In this game only one mission....stay alive! Tip: Choose the right ways and you will alive! Shoot in the startroom the "funny color lights"up But with a strong weapon!(pumpgun,Rpg,grenades...) Have FuN!!!!! I am Afroman
Dodge The Toilet is a update.. I have added Team Deathmatch to the map, and removed the teleportation. Hope you enjoy it though this is still in beta. Thanks.