Please note that this is by no means a required download and that it is not necessary to fully experience the game. CryENGINE MOD SDK v1.4: Source Code: * Updated source code for CryGame.DLL to match 1.4 status Documentation: * Includ
============== Road Pack V1.0 ============== by OriK & xezon ***Instructions*** Unpack the xz_RoadPack.pak in your FarCryFCData directory. In Sandbox you find the Road in Brushes -> xz_RoadPack. Place them like you want and use them for your
Takaro CryImporter script for 3ds max 6 and above ========================================================== Version 1.1 Copyright (C) 2006 Takaro Pty Ltd Imports geometry and animation from Crytek CGF, CGA, and CAF files into 3ds max 6 or ab
Takaro CryImporter script for 3ds max 6 and above ========================================================== Version 1.1 Copyright (C) 2006 Takaro Pty Ltd Imports geometry and animation from Crytek CGF, CGA, and CAF files into 3ds max 6 or ab
And this are only a few of about 150 objects (of course all snapable). All objects have textures out of farcry and some are selfmade. Shaders are nearly all correct, specular, offset.... (Gasbottles are not included) Note: If you want to map for
Takaro CryImporter script for 3ds max 6 and above ========================================================== Version 1.0.2 Copyright (C) 2006 Takaro Pty Ltd Imports geometry and animation from Crytek CGF, CGA, and CAF files into 3ds max 6 or
I've got a new version of the CryImporter up for download. However, I must admit that some features haven't been properly tested because I can't find them in any file! This probably just means that they're obsolete features, but if not, and the imp
The Houses: The pack contains the houses, all of which you can enter upstairs and down and are texured outside and in (wallpaper). There are 5 parts to the houses 1) The Base of the house (includes front walkway) 2) The lower floor (drainpipes i