releasing a patch for his NanoMod, addressing some key problems and bugs that were identified; such as: Improved the Tower Defense NanoMod: a tool is no longer lost if its owner dies, goes spectator or disconnects. Fixed the heightmap size problem on the map zh_camp that caused lags on every map loaded after it. Refer to the readme for the changelog, and again, if you're interested in helping out in the testing of this mod, and/or contributing feedback to the developer, [url="http://www.farcry-nanomods.com/en/participate.html"]click here[/url]; If you just have some map ideas, or want to contribute to this project, [url="http://www.farcry-nanomods.com/en/contributions.html"]click here[/url] Thanks for the fast update to your mod and great job with the fixes! :thumbsup:
[b]This is not a stand alone file,[/b] [url="http://farcry.filefront.com/file/NanoMods_mod;70178"]NanoMods mod (1.1 BETA)[/url] [b]must be installed first![/b] [i]Mat357[/i] has wasted no time
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