full-auto firing capability to most guns that do not have it otherwise (also increases weapon spread by around 50% and reduces weapon to 65% of its default accuracy in VATS). - Extended Magazine/Clip (EC): Doubles magazine/clip capacity. - Laser Sight (LS): Increases accuracy (reduces weapon spread by around 33% and increases weapon accuracy in VATS by 25%). - Scope (SC): Can use scope to sight targets, increases range by 30%. - Silencer (SI): Makes weapon silent, reduces damage and projectile speed (by around 10% each). In addition, the loving attention bestowed upon your weapon during modification results in durability improvements. Each successive mod applied to a weapon increases its durability by 25% (of its base durability). [b]IMPORTANT NOTE: There is a FAQ section and a Known Issues section in the readme below (and included with the mod). PLEASE READ BEFORE COMMENTING - particularly if you're having technical issues with the mod.[/b] I strongly recommend checking the Fallout Interoperability Program (FOIP) page for compatibility patches that allow WMK to work more smoothly alongside other popular mods: http://www.fallout3nexus.com/downloads/file.php?id=4968 If you're wondering where to get all the custom weapons seen in the screenshots, grab the WMK package from the FOIP page mentioned above (FOOK required).
Weapon Modification Kits - or 'Weapon Mod Kits' - allow you to use standard Workbenches to modify your favourite firearms with a range of handy attachments: - Auto-Fire Mechanism (AF): Adds
- File Name:
- weapon_mod_kits.7z
- File Size:
- 13.46 MB
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