makes for easy reading. This does not include the SCRIPT, ART, LUA files. Later for that. Edit a file using a text editor, then place into a self made folder called XML with the /GameData/Data directory. It will override the Config.meg data from which these files are packed inside. Now we get back to modding. :)
This is the extracted XML from the patch 1.2 version of EAW using MegExtractor expanded. 366 files. It has the file structures remade into folders and files renamed just like the demo format. This
- File Name:
- xml_files.zip
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- 932.56 KB
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