group infantry. *Reallisticaly scaled buildings *Changed accuracy factor for every unit so that units are possible to miss their target(miss chances depending on every unit) *Artillery are very inaccurate but higly damaging *Reallistic speed for each unit *Much stronger turrets(Health X3) but much more costly(800cr) *No extra lag due to the smaller sized units. *Herroes are bigger than other units to be easily identified. *Realistic firing speed for all units *Mines are much more deadly and if placed well can determine the outcome of a battle.
Realistic Land Battles v0.90 Table of Contents *Infantry groups with a massive number of 144 or 72 per squad *Vehicles with double units per group and more health to balance with the 144 per
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