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m1-palinka


HL-HEV
hl-hev


Archipelo's Mod

Добавил: The DSystem
2006-02-23 23:02:00
5 views
something to be desired? Or maybe that the explosions where a bit retro? I sure did! This is why I have created this mod, to change multiple fustrating features, enabling an overall more enjoyable experience :) I have included some additional particle effects I have been working on to overwrite those outdated explosions I tried to modify in the name of realism... Empire: - modified the turn, movement speed, and scale of vehicles: AT-AT's, AT-ST's, 2-M Repulsors, Speeder Bikes, SPMA-T's, AT-AA's, and especially the Tie Mauler! - modified movement speed and scale and health of infantry: Stormtroopers, Field Commanders, and Scout Troopers - all heroes for the empire have been modified to make them weaker, smaller, and slower, therefore more realistic (the days of one man taking out an army are over!) - all space heroes have also been reduced accordingly - removed "power to weapons" ability for Colonel Maxamillian Veers - thought it looked tacky and was far to over powered - Darth Vader and Emperor Palpatine no longer absorb/block shots as efficiently, however shot reflection chance has been risen slightly (Result: infantry can now injure him) - Darth Vader now does a higher amount of damage using the ability "Force Earthquake" (used against buildings) Rebel: - modified the turn, movement speed, and scale of vehicles: T2-B, T4-B, T-47 Airspeeder, and MPTL-2A - modified movement speed and scale and health of infantry: SpecForces Infantry, Plex Missle Trooper, Infiltrators, and Field Commanders - all heroes for the rebel alliance have been modified to make them weaker, smaller, and slower - all space heroes have also been reduced accordingly - Obi Wan Kenobi is no longer as efficient at blocking/absorbing shots, however shot reflection chance has been risen slightly (Result: infantry can now injure him) General: - Particle Lifetime Duration has been doubled - Replaced P_Particle_Explosion1 and P_Particle_Explosion2 textures - hope you like it! (I thought it looked better) - Modified Explosion Jitter factor to twice normal amount (Result: feels more cinematic - screen shakes more) - Modified Infantry Turrets - fire less shots but are more powerful - Made all vehicles more effective against infantry - Modified several pirate units in scale, speed, and turn rate. (Skiff, Pod Walker, Speeder and all Infantry)[/quote]
There are quite a few changes in this unique mod, here's what Archipelo had to say describing it in his Readme: [quote]Hi there, ever thought that the ground battle system of Empire at War left
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alsmodeaw.zip
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