Vehicles when it comes to ground battle and realism will be a big part of the mod. but i am afraid i havent had much time balancing things out between all units in this first version. But all the new units should be fun to play with but most really doesnt do much diffrent compared to other units. I decided to remove all the new space units and just focus the first version for the new ground units. Next Version will have several new space units, and also a few new ground units. I will also focus much more on balancing units out in the next version. and making all diffrent units usefull in diffrent ways. i had to remove most of the Empires new units because they acted buggy. i will fix them and re-implant them in the next version. Feature list: -All infantry/heroes/indingenous forces has been scaled down to a realistic size -Ground combat will be focused much more on infantry as the main attack force insted of vehicles -Ground Vehicles will be more expensive and more powerfull(to stop the massbuilding of vehicles) -changed the transport shuttle for some of the Imperial ground vehicles to AT-AT Barge transport(using imperial shuttles for AT-St just didnt make sense) -Infantries has been given more damage rate and health rate reduced.(i will make them a bit more powerfull in the next version, they are still more like cannonfodder) -New ground and space units -Hireable mercenery units for both sides -Made most of the vehicle companies fewer in squad. example AT-ST companies will no longer have four AT-ST\'s insted they will come in pair\'s -New Air units for ground combat, including the X-Wing[/quote]
Here\'s what Alviar had to say about this modification he has made: [quote]This mod will add several new units and other features into the game. and will also focus a bit more on infantry then
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