[quote] Ever wanted a battle that uses large amounts of infantry for greater carnage? This mod is for you if you said yes. It increases the squad size for the Empire and Rebels. This is my first mod
Rise of the Crime Lords Patch 1.1 is a patch for the most current Rise of the Crime Lords Mod. This patch makes the following changes: -Removes Perit's steal ability (until the vjeko is able to
For those of you who enjoyed the earlier versions of the Corporate Addon mod, you're in for a treat. Wizardington supplies us with an even better version. This time, it includes the Republic as a
[quote] This file is simply a small update to [file="102549"]Rise of the Mandalorians v2.0[/file="102549"]. It fixes some SFX issues and (hopefully) some graphics issues that were being experienced.
[quote] This is a pack of Republic and CIS symbols used ingame for a lot of stuff plus Clone P2 and Lok_Durd, a must have for any Clone wars mod [/quote] Need I say more? the_stag For
This says it all: [quote] This allows you to move your star base just as if it were a Mon Calamari cruiser. What this mod does, is allows you to move your starbase at will. It will go where you
This is a quick fix to some of the problems people were having. Quick and easy. [quote] This update adds the left out shortcut for the mod and some Text updates. Hope you will enjoy my mod and you
Ever feel like Forces of Corruption was missing something? A lot of people have. Rise of the Crime Lords might just fix that though. This mod adds two underwordly factions, the Black Sun and the Hutt
Here's a treat for all you Metroid fans! 1upD has released version 2 of Metroid Prime Conquest, which adds in many units from the Metroid universe in place of the Zann Consortium. Without new models
More Icons. I'm drowning in Icons. Better find myself a snorkel. [quote] This is the new icon update for star wars clone wars mod, but frankly I'm not too happy with how some icons turned out. I